Erscheinungsdatum: 20.06.2006, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: GDI+ Custom Controls with Visual C# 2005, Autor: Serban, Iulian // Brezoi, Dragos // Ward, Adam, Verlag: Packt Publishing, Sprache: Englisch, Schlagworte: COMPUTERS // Programming Languages // C#, Rubrik: Programmiersprachen, Seiten: 276, Informationen: 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam, Gewicht: 519 gr, Verkäufer: averdo
GDI+ Application Custom Controls with Visual C# 2005 ab 20.99 € als pdf eBook: . Aus dem Bereich: eBooks, Belletristik, Erzählungen,
Command & Conquer is a real-time strategy franchise started in 1995 by Westwood Studios and later continued by EA Los Angeles, Victory Games, EA Phenomic and EA Redwood Studios. The original game was one of the first RTS titles, laying the foundation for the entire genre and implementing mechanics and solutions that are still an inspiration for modern developers. Most of the titles in the series are available on PCs (Windows)Gameplay and game modesMost of the Command & Conquer games (with an exception of Command & Conquer: Renegade, a first- and third-person shooter) are a classic example of the real-time strategy genre, where the player commands his troops, collects resources, and develops infrastructure to destroy the enemy forces and their base. Most of the C&C games allow choosing between at least 2 different playable factions, with each having its own buildings, units, and abilities, making the gameplay more interesting and diverse. Command & ConquerThe first game of the franchise takes you to the alternate timeline, where the meteorite with a toxic substance called Tiberium crashes the Earth. The Tiberium becomes the highly demanded resource, for which the two playable factions, the Global Defense Initiative and the Brotherhood of Nod, are fighting over. The Covert Operations expansion pack adds a few single-player missions. Command & Conquer: Red AlertCommand & Conquer: Red Alert is a prequel to the first title and shows an alternative vision of the post-World War I events, where Albert Einstein travels back in time to prevent Adolf Hitler from starting the Second World War. The history takes an unexpected turn, however – with Hitler gone, Joseph Stalin grows in power instead. The Counterstrike and The Aftermath expansion packs add a lot of new units, missions, maps, and new, larger map size. Command & Conquer: Tiberian SunThis is the continuation of the events from the first Command & Conquer game. Nod’s leader, Kane, was presumed dead, but he resurfaces along with his new Tiberium-enhanced army. GDI has to secure the world’s peace once more. Meanwhile, another faction joins the conflict – The Forgotten. The game features 3 new types of Tiberium and relies more on the futuristic sci-fi tech. The Firestorm expansion pack revolves around the CABAL – a highly advanced artificial intelligence. Command & Conquer: Red Alert 2Command & Conquer: Red Alert 2 follows the story of the first Red Alert game. Soviets were defeated, and Allies installed a puppet premier to keep the Soviet threat at bay. The plan didn’t work well, however, and Soviets surprised the Allies with an invasion they were secretly preparing for quite some time. Now the two superpowers are fighting for domination once more. The Yuri’s Revenge expansion pack focuses on the Yuri, the former head of the Soviet Psychic Corps. It features 2 additional campaigns and a Yuri faction. Command & Conquer: RenegadeCommand & Conquer: Renegade is unique, as it is the only first-person shooter game in the entire franchise, in contrast to the RTS nature of the other titles. The player takes command of a GDI commando Captain Nick „Havoc” Parker on a series of dangerous missions during the final days of the First Tiberium War. Command & Conquer: GeneralsThe title takes place in the near future, where the terrorist organization of the Global Liberation Army opposes the two global superpowers – the United States and the People’s Republic of China. The Zero Hour expansion pack introduces 3 new campaigns, one for each side of the conflict, as well as 3 new generals for each faction. Command & Conquer 3: Tiberium WarsThe game follows the events from the C&C: Tiberian Sun – Firestorm. Brotherhood of Nod and Global Defense Initiative are facing each other once again in the war known as the Third Tiberium War. This time, however, the outcome of the war is not easily predictable, as the mysterious extraterrestrial race joins the battle. The Kane’s Wrath expansion pack re-introduces Nod’s leader, Kane. It also features an additional campaign, as well as additional sub-factions and a new game mode – the risk-like Global Conquest. Command & Conquer: Red Alert 3C&C: Red Alert 3 continues the plot shown in the Red Alert 2. After being defeated, Soviets decide to travel back in time to kill Albert Einstein, to prevent him from changing the course of events. The outcome is different from what Soviets were hoping for, however, and leads to the rise of the third superpower – the Empire of the Rising Sun. The game emphasizes naval warfare – many units are amphibious and trade the firepower and effectiveness for increased flexibility. The Uprising is a standalone expansion pack which adds 4 mini-campaigns and a 50-scenario long Commander’s Challenge mode. Command & Conquer 4: Tiberian TwilightThe last title in the bundle follows the story of the Tiberium Wars and takes place after the Third Tiberium War. The Tiberium grows rapidly and poses a threat to the entire Earth, forcing the eternal enemies of Brotherhood of Nod and the Global Defense Initiative to unite under the common flag. When the spread of the Tiberium was finally stopped, extremists from both sides started to cause unrest, leading to the Fourth Tiberium War. The game features single-player campaigns.Ultimate Collection contentsCommand and Conquer Ultimate Collection includes the following games: Command & Conquer Command & Conquer: The Covert Operations Command & Conquer: Red Alert Command & Conquer: Red Alert - Counterstrike Command & Conquer: Red Alert - The Aftermath Command & Conquer: Tiberian Sun Command & Conquer: Tiberian Sun – Firestorm Command & Conquer: Red Alert 2 Command & Conquer: Red Alert - Yuri's Revenge Command & Conquer: Renegade Command & Conquer: Generals Command & Conquer: Generals - Zero Hour Command & Conquer 3: Tiberium Wars Command & Conquer 3: Kane's Wrath Command & Conquer: Red Alert 3 Command & Conquer: Red Alert 3 – Uprising Command & Conquer 4: Tiberian Twilight
'Proceedings of the FISITA 2012 World Automotive Congress' are selected from nearly 2,000 papers submitted to the 34th FISITA World Automotive Congress, which is held by Society of Automotive Engineers of China (SAE-China ) and the International Federation of Automotive Engineering Societies (FISITA). This proceedings focus on solutions for sustainable mobility in all areas of passenger car, truck and bus transportation. Volume 1: Advanced Internal Combustion Engines (I) focuses on: .New Gasoline Direct Injection(GDI), Spark Ignition(SI)&Compression Ignition(CI) Engines and Components .Fuel Injection and Sprays .Fuel and Lubricants .After-Treatment and Emission Control Above all researchers, professional engineers and graduates in fields of automotive engineering, mechanical engineering and electronic engineering will benefit from this book. SAE-China is a national academic organization composed of enterprises and professionals who focus on research, design and education in the fields of automotive and related industries. FISITA is the umbrella organization for the national automotive societies in 37 countries around the world. It was founded in Paris in 1948 with the purpose of bringing engineers from around the world together in a spirit of cooperation to share ideas and advance the technological development of the automobile.
Pro Visual Basic .NET 2005 and the .NET 2.0 Platform provides an enjoyable, fast-paced, and comprehensive explanation of Microsoft's new .NET 2.0 technologies. It is based on the author's extremely successful and award winning C# and the .NET Platform and is thoroughly updated and revised for the VB.NET 2005 audience. The book shares all the traits of its elder sister - being a fully-rounded and well-paced overview of the new VB.NET 2005 language and the .NET 2.0 platform upon which it is based. Aimed at programmers with little previous coding experience (VB6, Java, or VB.NET 2003), this book is all that you need to get up to date with the latest in Microsoft .NET development. After beginning with a quick tour of the basics, the author focuses on the 'must have' skills for .NET 2.0 programming, especially Object-Oriented Programming and the new features in .NET 2.0, such as Generics. He then moves on to more advanced topics, such as the Intermediate Language (IL) into which all .NET 2.0 code is compiled, together with the core skills readers need to have, such as proficiency with Windows Forms, Web Services, XML Manipulation, .NET Assemblies, and Smart Clients. TOC:Introducing VB .NET and the .NET Platform: The Philosophy of .NET; Building VB.NET Applications.- VB .NET Programming Fundamentals: Fundamentals Part I; Fundamentals Part II.- Object Oriented Programming with VB.NET: Building Encapsulated Classes; Working with Inheritance and Polymorphism; The Garbage Collection Process; Structured Exception Handling; Interface Based Programming; Understanding Delegates and Events; Advanced Class Construction Techniques; Generics.- .NET Assemblies: Understanding .NET Assemblies; Processes, AppDomains and Contexts; Multithreaded Assemblies and Asynchronous Delegates; Type Reflection, Late Binding and Attributes.- Programming with the .NET Libraries: The System.IO Namespace; Object Serialization; The .NET Remoting Layer; Programming with Windows Forms; Graphical Rendering with GDI+; Understanding Smart Clients; XML Manipulation; Data Access with ADO.NET.- Web Applications and XML Web Services: ASP.NET 2.0 Web Pages and Web Controls; ASP.NET 2.0 Web Applications; XML Web Services.
This book explains how to write .NET 2.0 applications and services. It will provide you with a clean slate, and erase any need for developing the COM, DCOM, COM+, or ActiveX components that used to be necessary. Instead, you will learn how to write .NET applications using Visual C++ .NET syntax. By the end of the book, you will be proficient in developing .NET applications for both the Windows desktop and the Web. TOC:Overview of the .NET Framework.- Managed C++ Basics.- Object-Oriented Managed C++.- Advanced Managed C++.- Collections.- Input, Output, and Serialization.- Basic Windows Forms Applications.- Advanced Windows Form Applications.- Graphics Using GDI+.- ADO.NET and Database Development.- XML.- Web Applications.- Web Services.- Network Programming.- Multithreaded Programming.- Assembly Programming.- Security.- Unmanaged C++.- Advanced Unmanaged C++.- Appendices.- Visual Studio .NET 2005 Development.- Converting from .NET 1.1 to 2.0.
This Wrox Blox presents WPF along with the Extensible Application Markup Language (XAML), showing developers how to customize existing user interface controls such as the Button, Progress Bar, CheckBox, Radio Button, and Label along with creating two new custom controls. The Windows Presentation Foundation (WPF) released with the .NET 3.0 SDK provides a rich foundation for developing and customizing user interfaces. Unlike existing user interface development tools like GDI and GDI+, WPF is entirely vector-based, offering the developer enhanced two-dimensional and even three-dimensional rendering in the presentation layer. The author customizes these existing controls using XAML to:* Create control templates to define their appearance and behaviors.* Create two new custom controls, one derived from System.Windows.UserControl and the second from System.Windows.Control.* Illustrate the interoperability of WPF content in Windows Forms and Win32 applications.* Create the code samples using Microsoft Visual Studio 2005 with extensions for .NET 3.0 and the .NET 3.0 SDK. These code samples contain four projects: A C# WPF control library that contains the control templates and a User Control containing the customized Windows controls and the two new custom controls; a C# WPF application to host the WPF User Control; a C# Windows Forms application to host the WPF User Control; and a C++ Win32 application to host the WPF User Control.