Command & Conquer is a real-time strategy franchise started in 1995 by Westwood Studios and later continued by EA Los Angeles, Victory Games, EA Phenomic and EA Redwood Studios. The original game was one of the first RTS titles, laying the foundation for the entire genre and implementing mechanics and solutions that are still an inspiration for modern developers. Most of the titles in the series are available on PCs (Windows)Gameplay and game modesMost of the Command & Conquer games (with an exception of Command & Conquer: Renegade, a first- and third-person shooter) are a classic example of the real-time strategy genre, where the player commands his troops, collects resources, and develops infrastructure to destroy the enemy forces and their base. Most of the C&C games allow choosing between at least 2 different playable factions, with each having its own buildings, units, and abilities, making the gameplay more interesting and diverse. Command & ConquerThe first game of the franchise takes you to the alternate timeline, where the meteorite with a toxic substance called Tiberium crashes the Earth. The Tiberium becomes the highly demanded resource, for which the two playable factions, the Global Defense Initiative and the Brotherhood of Nod, are fighting over. The Covert Operations expansion pack adds a few single-player missions. Command & Conquer: Red AlertCommand & Conquer: Red Alert is a prequel to the first title and shows an alternative vision of the post-World War I events, where Albert Einstein travels back in time to prevent Adolf Hitler from starting the Second World War. The history takes an unexpected turn, however – with Hitler gone, Joseph Stalin grows in power instead. The Counterstrike and The Aftermath expansion packs add a lot of new units, missions, maps, and new, larger map size. Command & Conquer: Tiberian SunThis is the continuation of the events from the first Command & Conquer game. Nod’s leader, Kane, was presumed dead, but he resurfaces along with his new Tiberium-enhanced army. GDI has to secure the world’s peace once more. Meanwhile, another faction joins the conflict – The Forgotten. The game features 3 new types of Tiberium and relies more on the futuristic sci-fi tech. The Firestorm expansion pack revolves around the CABAL – a highly advanced artificial intelligence. Command & Conquer: Red Alert 2Command & Conquer: Red Alert 2 follows the story of the first Red Alert game. Soviets were defeated, and Allies installed a puppet premier to keep the Soviet threat at bay. The plan didn’t work well, however, and Soviets surprised the Allies with an invasion they were secretly preparing for quite some time. Now the two superpowers are fighting for domination once more. The Yuri’s Revenge expansion pack focuses on the Yuri, the former head of the Soviet Psychic Corps. It features 2 additional campaigns and a Yuri faction. Command & Conquer: RenegadeCommand & Conquer: Renegade is unique, as it is the only first-person shooter game in the entire franchise, in contrast to the RTS nature of the other titles. The player takes command of a GDI commando Captain Nick „Havoc” Parker on a series of dangerous missions during the final days of the First Tiberium War. Command & Conquer: GeneralsThe title takes place in the near future, where the terrorist organization of the Global Liberation Army opposes the two global superpowers – the United States and the People’s Republic of China. The Zero Hour expansion pack introduces 3 new campaigns, one for each side of the conflict, as well as 3 new generals for each faction. Command & Conquer 3: Tiberium WarsThe game follows the events from the C&C: Tiberian Sun – Firestorm. Brotherhood of Nod and Global Defense Initiative are facing each other once again in the war known as the Third Tiberium War. This time, however, the outcome of the war is not easily predictable, as the mysterious extraterrestrial race joins the battle. The Kane’s Wrath expansion pack re-introduces Nod’s leader, Kane. It also features an additional campaign, as well as additional sub-factions and a new game mode – the risk-like Global Conquest. Command & Conquer: Red Alert 3C&C: Red Alert 3 continues the plot shown in the Red Alert 2. After being defeated, Soviets decide to travel back in time to kill Albert Einstein, to prevent him from changing the course of events. The outcome is different from what Soviets were hoping for, however, and leads to the rise of the third superpower – the Empire of the Rising Sun. The game emphasizes naval warfare – many units are amphibious and trade the firepower and effectiveness for increased flexibility. The Uprising is a standalone expansion pack which adds 4 mini-campaigns and a 50-scenario long Commander’s Challenge mode. Command & Conquer 4: Tiberian TwilightThe last title in the bundle follows the story of the Tiberium Wars and takes place after the Third Tiberium War. The Tiberium grows rapidly and poses a threat to the entire Earth, forcing the eternal enemies of Brotherhood of Nod and the Global Defense Initiative to unite under the common flag. When the spread of the Tiberium was finally stopped, extremists from both sides started to cause unrest, leading to the Fourth Tiberium War. The game features single-player campaigns.Ultimate Collection contentsCommand and Conquer Ultimate Collection includes the following games: Command & Conquer Command & Conquer: The Covert Operations Command & Conquer: Red Alert Command & Conquer: Red Alert - Counterstrike Command & Conquer: Red Alert - The Aftermath Command & Conquer: Tiberian Sun Command & Conquer: Tiberian Sun – Firestorm Command & Conquer: Red Alert 2 Command & Conquer: Red Alert - Yuri's Revenge Command & Conquer: Renegade Command & Conquer: Generals Command & Conquer: Generals - Zero Hour Command & Conquer 3: Tiberium Wars Command & Conquer 3: Kane's Wrath Command & Conquer: Red Alert 3 Command & Conquer: Red Alert 3 – Uprising Command & Conquer 4: Tiberian Twilight
This book introduces a Gate Diffusion Input (GDI) methodology as an alternative approach in digital circuits. In this technique, a wide range of complex logic functions can be realized by using a lower number of CMOS transistors. The advantages of using GDI technique are multi-folded. The first is to implement digital gates (i.e. inverters, NAND, NOR, XOR, XNOR, buffers, etc.) with very low propagation delay and high logic level swing. As a second advantage, the GDI-based circuits consume lower power consumption and chip area compared with the CMOS equivalent. This provides a new implementation of digital circuits which are suitable for longer-lasting portable devices, like smartphones, tablets, IoT, etc.. A third advantage is the simplicity of circuit design by using very small cell library. In this book, after a brief review of GDI specifications, we will discuss different architectures of GDI-based digital circuits that have been recently proposed.
In this thesis work, a new technique for designing logic circuits called the Modified Gate Diffusion Input (MGDI) logic is discussed. This logic is adopted from the Gate Diffusion Input (GDI) technique. GDI was first proposed in the year 2002 for solving the problems associated with different CMOS logic styles. GDI cell can be used to implement wide variety of complex logic functions using only two transistors. GDI technique allows design of high speed and low power circuits with reduced number of transistors as compared to static CMOS and Pass Transistor Logic (PTL) techniques. This work aims to design a various high performance adders and multipliers.
MGDI technique, in which a low number of transistors are used to reduce the power consumption and area on chip of digital circuits. In this paper the full adder is introduced using MGDI technique. 2 bit comparator, full subtractor were introduced using GDI technique. Then these digital circuits were compared with traditional CMOS transistors in terms of power dissipation, number of transistors, area, speed and delay.
As technology scales into the nanometer regime leakage current, active power, delay and area are the important metric for the analysis and design of complex arithmetic logic circuits. In this paper, low leakage 1bit full adder cell are proposed for mobile applications and a novel technique has been introduced with improved staggered phase damping technique and also Gated Diffusion Input (GDI) technique for further reduction in the Active power. Leakage power is being estimated when the circuits are connected with a sleep transistor, Further compared to the Base case and Design1 and Design2 and GDI Technique when a circuit is connected to sleep transistor. We introduced a new transistor resizing approach for 1bit full adder cells to determine the optimal sleep transistor size which reduce the leakage power and Area. The simulation results depicts that the proposed design also leads to efficient 1bit full adder cells in terms of standby leakage power, active power. We have performed simulations using Microwind 90nm standard CMOS technology at room temperature with supply voltage of 1V.
This book presents design of a low power high speed 1-bit ALU in 45nm CMOS technology. Low power high speed circuit design has emerged as a challenging and an emerging field among circuit designers and researchers. A 1-bit ALU is designed in 45nm CMOS technology by using CMOS, nMOS PTL and GDI circuit techniques and its performance characteristics such as power dissipation, delay, power-delay product and number of transistors are compared. GDI technique provides better performance characteristics for designing a low power high speed VLSI circuit. This circuit technique reduces power dissipation, delay, and it also maintains low complexity in the integrated circuit design. This technique is suitable for designing a low power high speed VLSI circuit by using very less number of transistors as compared to other circuit design techniques. This technique has emerged as an effective circuit technique for designing a low power high speed VLSI circuit. The contributions made in this book would help circuit designers and researchers in designing low power high speed integrated circuits.
Progressive reductions in vehicle emission requirements have forced the automotive industry to invest in research and development of alternative control strategies. Continual control action exerted by a dedicated electronic control unit ensures that best performance in terms of pollutant emissions and power density is married with driveability and diagnostics. Gasoline direct injection (GDI) engine technology is a way to attain these goals.This brief describes the functioning of a GDI engine equipped with a common rail (CR) system, and the devices necessary to run test-bench experiments in detail. The text should prove instructive to researchers in engine control and students are recommended to this brief as their first approach to this technology. Later chapters of the brief relate an innovative strategy designed to assist with the engine management system, injection pressure regulation for fuel pressure stabilization in the CR fuel line is proposed and validated by experiment. The resulting control scheme is composed of a feedback integral action and a static model-based feed-forward action, the gains of which are scheduled as a function of fundamental plant parameters. The tuning of closed-loop performance is supported by an analysis of the phase-margin and the sensitivity function. Experimental results confirm the effectiveness of the control algorithm in regulating the mean-value rail pressure independently from engine working conditions (engine speed and time of injection) with limited design effort.
Most Windows (tm) programming books treat Windows like a 'black box'-your program makes calls to the Windows API and somewhere the request is processed. But to write truly professional programs, you need to understand what goes on under the hood of Windows.Matt Pietrek, coauthor of the bestselling Undocumented Windows, reveals the internal complexity and power of Windows in a clear and concise style. Through the extensive use of pseudocode, the book illustrates the actual implementation of Windows functions, showing in detail what happens when a Windows program executes. The topics include a walk through a typical Windows application, memory management, the creation and destruction of a program, dynamic linking, the Windows-DOS interface, the scheduler, the messaging system, resource management, and GDI basics. Based on intensive research of the actual binary code of the Windows program files,Windows Internals' authoritative account of the complicated interactions that occur inside Windows is essential reading for all Windows programmers. 0201622173B04062001